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INVENTED BY 

ELLIOTT LYNCH 

Rules and Principles 

With Score Card 




NEW YORK 

Edgar Printing and Stationery Co. 
60 West 39th Street 


\ 


Copyright 1919-21 
By Elliott Lynch 
All Rights Reserved 


© Cl A 6 0 5 5 5 8 


rol Number 





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TUXEDO 

AUCTION 

BRIDGE 

VALUES 

No 

Trump 

Trump 

Attack 

Tuxedo 

Trump 

Attack 

1 


♦ 

¥ 

$ 

EACH TRICK 
OVER SIX 

9 

10 

II 

12 

13 

15 

20 

REVERSED 

TRICKS 

18 

20 

22 

24 

26 

30 

40 

TRUMP 

HONORS 

2 

2 

2 

2 

2 

2 

2 

TUXEDO 

10 DIAMOND 2 CLUBS 

15 

15 

15 

15 

15 

15 

50 

COURT 

HONORS 

10 

10 

10 

10 

10 

10 

10 

SLA 8L... 138 145 152159 16618025Q 1 


SCORING 

ADD 100 FOR EACH RUBBER 
300 “ DOUBLE 

“ 100 “ TUXEDO TRUMP ATTACK 
“ 200 “ SLAM 

HONORS 

TRUMP HONORS—ACE - KING • QUEEN 
KNAVE - TEN 

COURT HONORS—4 ACES - 4 KINGS S 

4 QUEENS , 4 KNAVES - 4 TENS 
ACES ARE HONORS IN NO TRUMP 
HANDS PLAYED AS HELD NO DUMMY 















































































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PREFACE 


As there is a similarity in all card games 
of the Whist family, there is no attempt here 
to present to the card playing public an 
entirely new game, but to build upon the 
game of Auction Bridge, a broader specu¬ 
lative bidding game, by the addition of 
“Trump Attack” and Tuxedo, and equalizing 
the values of the several suits. There is no 
dummy hand. All hands are played as in 
Whist. Honors are scored when taken in 
in tricks and not as held. 


Oct. 1920 


Elliott Lynch. 


7 


GENERAL PRINCIPLES 


Tuxedo Auction Bridge is a speculative 
bidding game, played with a full pack of 
52 cards, by four players, two partners 
against two partners. 

The two most important matters in Tuxedo 
Auction Bridge are to make the best use of 
any combination of cards that you may hold, 
and to give information to your partner. 
The values of the suits have been arranged 
for bidding; Clubs and Diamonds are placed 
below Hearts and Spades as they contain 
Tuxedo, and with Honors, equalize the trump 
values of the several suits. 

The following principles and rules, are 
taken from Auction Bridge and Whist; with 
such changes as Tuxedo Auction Bridge calls 
for, and are given in a concise form so as to 
be convenient for the Tuxedo Auction Bridge 
student. 

All Auction Bridge laws, rules and leads 
govern Tuxedo Auction Bridge except where 
otherwise stated. 


8 


Cut the cards, deal and bid as in Auction 
Bridge, play as in Whist, as there is no 
dummy. All hands are played by their 
holders, as in Whist. 

MAKING TRUMPS 

Players bid to make the trump, announc¬ 
ing the suit they bid on. 

Dealer bids first by naming the number 
of tricks he can win over six, or passes to 
player on left. 

Each player has the opportunity of bid¬ 
ding, doubling, re-doubling, passing, or rais¬ 
ing partner’s bid. 

Bidding is closed on reaching the highest 
bid. 

Players making trump, failing to score 
the number of tricks bid, opponents score 
Reversed Tricks. 

DOUBLING 

A player may double his adversary’s bid 
but once. You may redouble your adversary’s 
double once. 

You cannot double your partner’s bid. 

9 


A bid doubled reopens the bidding. 

Doubling, doubles the trick score only; it 
does not change the value of the Honor, or 
Tuxedo scores. 

A suit doubled, reversed, doubles the 
reversed trick score. 

HONORS 

Trump Honors are: Ace, King, Queen, 
Knave and Ten of Trumps and score the 
partners taking them in, in tricks. 

Aces are Trump Honors in No Trump. 

Court Honors are four Aces, four Kings, 
four Queens, four Knaves and four Tens 
and score the partners taking them in, in 
tricks. 

A hand void of Honors calls for a new 
deal. 

TUXEDO 

Tuxedo is formed by combining the 10 
of diamonds and 2 of clubs and scores the 
partners winning them. 

No score for split Tuxedo. 

The score for Tuxedo is 15 points. 

In Tuxedo Trump Attack the score is 50 
points. 


10 


TUXEDO DOUBLED 


Holding four or more diamonds and clubs 
to the 10 and 2, with no suit-bid in your hand 
double Tuxedo; this is a bid within a bid; 
it does not reopen, the bidding; nor does it 
have any relation to the regular bids; it 
informs your partner that you have Tuxedo 
protected. Your partner making a sub¬ 
sequent bid takes you out of the double; if 
he has support in diamonds and spades he 
can renew your double. Your partner can 
go to a Tuxedo Trump Attack, if he has a 
trump attack hand; or you can renew your 
double when it comes your turn to bid; you 
may re-double your adversary’s double once. 
This is also an informatory bid as to your 
diamond and club suit. You can bid on 
any suit and double Tuxedo as a side bid, 
if you have not a Tuxedo Trump Attack 
hand. 

Score 30 points Reversed 60 

Redoubled 60 points Reversed 120 


11 


BIDS 


Bids are to win the trump and to inform 
your partner what you hold in your hand. 

The dealer may bid cr pass. 

To win the trump a player must bid a 
higher suit or a greater number of tricks. 

If the dealer passes, the second player 
should bid as though he was the dealer. 

Bid on the suit that will win the greater 
number of tricks regardless of value. 

A singleton is worth one trick. 

A suit void is worth two tricks. 

Your original bid should be all the suit 
is worth. 

Increase your original bid on outside tricks 
only. Do not raise your partner’s bid unless 
you hold two to the Queen or more than 
two small cards in his suit and tw r o outside 
tricks. 

Outside tricks are Aces and Kings. 

Holding less than two cards in the suit 
your partner is bidding on, bid on your 
strongest suit to inform your partner your 
weakness in his suit. 


12 


Pass when your adversaries bid on a suit 
that you are strong in. 

NO TRUMP 

Bid No Trump when you hold three 
suits protected; two aces and a guarded King; 
three Aces; with the longest suit in any of 
the above combinations containing four 
cards; the same combination of cards with 
five in one suit would be a Trump Attack 
bid. 

Your partner may take you out of a No 
Trump, by bidding on his longest suit. If 
it contains five cards to the King or better, 
bid a Trump Attack on that suit. 

No Trump is a hand that contains strength 
without length. 

When four players pass the game is played 
No Trump. The dealer has the opportunity 
of doubling the No Trump and if he passes 
each player to the left can double; the first 
player doubling becomes the declarant and 
assumes the responsibility of the odd trick 
and scores 20 for each trick won over six. 

13 


The adversaries score 52 for every trick they 
reverse the declarant; doubling the No 
Trump does not re-open the bidding in this 
play. 


TRUMP ATTACK 

Players bidding on Trump Attack must 
name the suit they bid on; example: one 
Trump Attack on Clubs; two Trump Attack 
on Hearts, etc. 

A Trump Attack on any suit raises the 
score value of that suit to 15. 

In Trump Attack all suits have the same 
bidding value 

Bid for a Trump Attack when you have: 
Two very strong suits, 

Three suits protected. 

Two Aces and a guarded King. 

Three Aces. 

Bid on the suit that will force out trumps 
and establish your plain suits. 

The suit you Attack with must contain 
more than four cards. 


14 


Partners making Trump Attack must open 
with trumps, when it is their turn to lead, 
and must lead three rounds of trumps, before 
changing to a plain suit, unless adversaries 
trumps are exhausted. 

Trump Attack is a hand that contains 
length with strength. 

Trump Attack is to open with trumps and 
to have all the adverse trumps played, remov¬ 
ing the danger of your other protected suits 
being roughed. You must have two suits 
besides your trump suit that contains Aces 
or Kings; or one long suit beside your trump 
suit that contains five or more to the ace or 
King. 

TUXEDO TRUMP ATTACK 

Players bidding on Tuxedo-Trump Attack, 
bid to win both Tuxedo, and the number of 
tricks bid. 

If successful, declarant scores the number 
of tricks won and Tuxedo; failing to win 
the number of tricks bid and Tuxedo; or 
failing to win Tuxedo, but winning the 
number of tricks bid, or failing to win the 
15 


number of tricks bid, but winning Tuxedo; 
declarant does not score for tricks or Tuxedo, 
but adversaries score double declarant’s bid 
and Tuxedo. 

Bid for a Tuxedo-Trump Attack when you 
hold complete control of clubs and diamonds, 
01 " holding the 10 of diamonds and 2 of 
clubs protected and a strong hand. 

A Tuxedo-Trump Attack on any suit raises 
the score value of that suit to 20. 

Winners of Tuxedo Trump Attack add 100 
points to score. If reversed adversaries add 
100 points to their score. 

ORIGINAL BIDS 

ORIGINAL BIDS ON NO TRUMP 

A bid of one means three suits protected. 

A bid of two means four suits protected. 

ORIGINAL BIDS ON SUITS 

A bid of one means five to the King or 
better. 

A bid of two means more than five to King 
or better. 

Suit bids to have some outside strength. 

16 


ORIGINAL BIDS ON TRUMP ATTACK 


A bid of one means five to the King or 
better, and two suits protected. 

A bid of two means more than five to King 
or better and two suits protected. 

ORIGINAL BIDS ON TUXEDO TRUMP' 
ATTACK 

A bid of one means five to the King or 
better, two suits protected and control of the 
10 diamonds and 2 of Clubs. 

A bid of two means more than five to the 
King or better, two suits protected, and 
control of the 10 of diamonds and 2 of Clubs. 

LEADS 

Leads are to secure tricks and to inform 
your partner what you hold in the suit. 

ACE LEAD 

Ace and four cards, lead the Ace. Follow 
fourth. 

Ace, Queen, Knave and others, lead the 
Ace, follow Queen. 


17 


KING LEAD 

Ace, King and others, lead the King, follow 
Ace. 

King, Queen and others, lead the King, 
follow Queen. If King wins follow fourth 
best. 

QUEEN LEAD 

Queen, Knave, Ten and others, lead the 
Queen follow Ten. 

Queen, Knave, Nine and others, lead the 
Queen. 

KNAVE LEAD 

King, Queen, Knave and others, lead the 
Knave, follow King. 

Knave, Ten and others, lead the Knave. 

TEN LEAD 

King, Knave, Ten and others, lead the Ten. 

Ten, Nine and others, lead the Ten. 

SINGLETON LEAD 

When you have neither an Ace or King 
lead, lead a Singleton. 

18 


SMALL CARD LEAD 


Lead your fourth best in the longest suit 
that has an honor. 

SHORT SUITS 

A short suit contains less than four cards. 
In a short suit without an honor, lead the 
highest card. 

Never lead a short suit, if you have four 
trumps, unless your trumps are weak. 

LONG SUITS 

A long suit contains more than three cards. 
In a long suit without an honor lead the 
highest card. 

TENACE 

A tenace is composed of the best and third 
best card of any suit; let the suit come up 
to you and finesse with the third best card, 
by playing it, and hold the best card to 
control the suit. 

Play your best card on your partner’s 
lead. 


19 


GENERAL HINTS 


Avoid opening a two card suit; unless it’s 
the Ace and King; lead the Ace, follow King. 

Open with trumps, if you hold five or 
more. 

Your original lead should be from your 
longest suit unless declared by your adver¬ 
sary. 

Play at least two rounds of a suit that you 
open, before switching to another suit unless 
you have reasons for changing. 

In a weak suit lead the highest card. 

When you lead a high card and do not 
follow with another high card, lead your 
fourth best. 

If you hold the best card of your partner’s 
suit, lead it before opening your own. 

On the second round of any plain suit, 
play the best card, if you hold it. 

Lead your highest card when returning 
your partner’s suit. 

Do not return a suit in which your partner 
leads a “Warning” card (Eight to Knave 
inch) 


20 


Never lead up to a strong adverse hand. 

Never lead trumps up to the maker. 

Never lead low from an ace in opening a 
suit, unless the ace is the only honor and less 
than five in suit. 

Lead fourth best or low from a King or 
Queen in opening a suit that does not contain 
a King or Queen lead. 

Lead through strength up to weakness. 

DISCARDING 

Discard from your longest suit, if the 
adversaries lead trumps. 

In all other leads, discard from your short 
suit. 

Discard unguarded Honors and Tuxedo 
on your partner’s tricks, as they score the 
partner’s winning them. 

An original discard of an 8 or higher card 
from an unopened suit is a preemptory call 
for trumps. 


21 


ENCOURAGING AND DISCOURAGING 
CARDS 

Your partner leading an Ace or King and 
you wish him to continue with that suit, play 
a high card, seven, eight or nine; if you wish 
him to switch to another suit, play a low 
card, two, three, or four. 

TRUMP CALL 

The call for Trumps is by playing an 
unnecessarily high card followed by a lower 
card. 

Your partner playing a trump is a pre- 
emptore call for trumps. 

THE ECHO 

This is the play of a high card of the suit 
led, followed by a low card of the same 
suit. 

The echo indicates the desire to rulf. 
GAME 

A game consists of winning 100 points. 
All scoring goes toward Game. 

22 


SLAM 

A slam consists of winning all 13 tricks. 
Add 200 points to score for a slam. 

RUBBER 

The rubber consists of winning two out of 
three games of 100 points. 

If the first two games are won by the same 
players, the third game is not played. 

The winners of the rubber add 100 points 
to their score. 

DOUBLE RUBBER 

The Double rubber consists of winning 
two out of three rubbers. 

If the first two rubbers are won by the 
same players, the third rubber is not played. 

The winners of the Double Rubber add 
300 points to their score. 

A revoke adds 25 points to adversaries 
score. 

23 


TUXEDO AUCTION BRIDGE GAMES 


STRAIGHT TUXEDO AUCTION BRIDGE 

Straight Tuxedo Auction Bridge is played 
by the same partners throughout the game. 

CIRCUIT TUXEDO AUCTION BRIDGE 

In playing Circuit Tuxedo Auction Bridge 
partners are changed after each game of four 
hands, for three games. 

PROGRESSIVE TUXEDO AUCTION 
BRIDGE 

Progressive Tuxedo Auction Bridge is 
played with three or more tables. 

Partners scoring highest advance to the 
next table after each game of four hands. 

CIRCUIT-PROGRESSIVE TUXEDO 
AUCTION BRIDGE 

This is a combination of the above two 
games. 

Players keep individual scores, and prog¬ 
ress after three games of four hands. 

24 



DUPLICATE TUXEDO AUCTION BRIDGE 


Duplicate Tuxedo Auction Bridge is played 
with duplicate boards, the same as Duplicate 
Whist. 

On the original play the arrow points 
North, as each hand is played the maker 
turns up a trump card and returns the hand 
to the pocket of the tray, leaving the trump 
exposed for the return game. 

On the duplicate play, the arrow points 
East and hand “B” plays hand “A” and hand 
“A” plays hand “B”. ' 

The location of the exposed card in each 
board locates the maker, and the trump to be 
played. 

DUMMY TUXEDO AUCTION BRIDGE 

This game is for three players, the fourth 
hand (Dummy) is exposed. 

The winning bidder takes dummy and 
moves, if necessary, opposite the dummy 
hand. 

When the declaration is made and first 
card played by adversary on the left, 
dummy hand is turned face up on the table. 

25 


VALUE OF TRICKS IN TUXEDO BRIDGE 


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26 


Slam 138 145 152 159 166 180 250 


WHAT TO AVOID IN PLAYING TUXEDO 
AUCTION BRIDGE 


Avoid continually looking at your hand, keep 
your eyes on the table and note the 
cards played. 

Avoid holding trumps too long. 

Avoid over bidding your hand. 

Avoid overlooking the fact that you have a 
partner. 

Avoid forgetting the bids. 

Avoid passing a trick when you can take it, 
unless you have reasons for refusing 
it. 

Avoid misleading your partner by your 
bidding or your leads. 

Avoid sacrificing a trick to win Tuxedo or 
Honors. 

Avoid doing all the bidding. 

Avoid an original bid on a long weak suit. 

Avoid changing suits when opened. 

Avoid conversation during play. 

27 














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